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Level 18 loadout. I still haven't found a decent replacement for the ACR.

i-ZpDbnjL-X2.png


And a screenshot from last night. We had 7 guys in our party so we had to break up into 2 groups. We needed a way to easily identify each other to avoid friendly fire so we all put on the police motorcycle helmets. LOL

i-hnXQ6wW-X2.png
 
I haven't found any helmets. But I also haven't done any side missions or collectibles.

The answer to your gear problem is the dark zone. I don't have a piece of gear on my lvl 19 char that isn't purple, including weapon and gear mods.
 
So you guys are finding it better to stack stamina so you can tank damage over the other two traits? Probably best if you're going solo with nobody to revive you I imagine.

I think I gotta unlock that recalibration thing in the tech wing so I can re roll some of my gear.
 
I run dps (which is not accurately calculated) about the same as health, health is sometimes higher based on how my gear stats play out. I deal with small groups of rogues fairly often and my strategy involves a bait and switch so I have to survive initial contact. I use the overheal talent, first aid skill with efficiency mod and the sticky grenade with either the extra damage mod (for NPC) or the stun mod (for rogue hunting). My second aren't varies but I usually run the one where the bleeding status spreads to surrounding enemies. It helps with the sticky grenade and my sniper rifle has a chance to cause bleeding with a headshot.
 
Watched a video last night of some guys kit. That ability you get with the barracks module where you get 80% damage resistance for 15 seconds...that looks awesome. Trigger it and just run right up to a boss and DPS him to death. Gotta do some security missions now to buy that module.
 
And a screenshot from last night. We had 7 guys in our party so we had to break up into 2 groups. We needed a way to easily identify each other to avoid friendly fire so we all put on the police motorcycle helmets. LOL

Brilliant.
 
I haven't unlocked any signature skills yet.

I don't even know how yet.
OK, took my first trip into the DZ since the beta. Died twice right inside the door. Then managed to get to two targets on my third try. Leveled up to 7 in the DZ. Trying to keep my level at 14 as someone else mentioned, so I'll spend some time in the DZ now.

Any other advice?
Yes I did my first extraction too. May those boogers sneak up fast.
 
Don't believe there has been one of these yet. Anything missed please let me know.

The Dark Zone is heralded as one of the End-Game content areas for The Division, there is a lot known about this area now, and it is currently one of the best farming areas for Elite and High end gear. Named enemies are scattered throughout the map at different landmarks, providing not only loot, but also Pheonix Credits, used for a variety of things covered later.

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Stepping into the Dark Zone (DZ) for the first time

So you have just gained your first foothold in Manhattan, at the new base of operations, and you have played the first couple of missions, when should you venture into the DZ?

Well first you need to be Rank 8 before you can step into the DZ and from there the enemies will scale according to your agent’s level. In the early game, however, it is not recommended to spend too much time in the DZ. The gear you obtain will be quickly discarded as your agent level increases, and playing at any agent rank lower than 30 will serve only to increase your DZ rank small amounts.

For the efficient agent, it’s best to dip in and out to try and keep your DZ rank the same as your agent rank, but concentrate mainly on getting your agent rank up to 30 as swiftly as possible before putting any real time and effort into the DZ, either as a lone wolf, or part of a fireteam of up to 4 agents. Levels 14, 19, 24 and 29 are the top of the brackets so it would be best to jump in at these levels to improve your DZ rank.

If you enter a downed state while in the Dark Zone, you can be revived by any players manually. If you die completely, you will drop a portion of your DZ currency and keys along with any loot you had (which can be stolen by other players). You will also lose a percentage of your DZ experience, before respawning at a choice of your nearest Safe Rooms or Checkpoints to restock before heading back out.

Proximity chat (if enabled in your settings) is available to communicate with anyone in the game who is nearby you in the Dark Zone.

DZ Keys - Drop randomly from AI enemies in the DZ, or are available from other live agents if they drop them from their inventory on death. Used to open DZ chest which contain elite loot.

DZ Credits - Drop randomly from AI enemies in the DZ, or are available from other live agents if they drop them from their inventory on death. Used to buy gear and guns from DZ vendors located at safe rooms and checkpoints.

Division Tech - These can be found in small cases scattered throughout the map, and in specific Division Tech stores (marked by an icon of 3 circles) which hold between 1 and 4 cases inside (make sure to look for stairs to a 2nd floor). Used to craft Dark Zone specific crafting materials, varying between low level and high end crafting materials of all types. These can be changed into normal crafting materials at the crafting station.

Phoenix Credits - These are only available from killing named enemies in the DZ, 1-4 credits at a time, or from the Daily hard and challenging missions outside the DZ. Used to purchase high end gear from the DZ06 safe room vendor, the base of operations and for re-calibrating high end gear.

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Checkpoints, Landmarks and Safe Rooms

http://i.imgur.com/VNCZmfH.jpg

The DZ is split into 6 zones, each increasing with difficulty the higher the zone and the further North you go. When you first jump in, they will be split below based on your DZ rank.

DZ01: 10-12

DZ02: 13-15

DZ03: 16-18

DZ04: 22-24

DZ05: 27-29

DZ06: 29-30

Once you reach agent level 30, every zone will be open to you, with increasing AI levels, from level 30 in DZ01 to level 32 in DZ06 where you will find a higher concentration of tough enemies; high risk, high reward. (DZ01/02 lvl 30 enemies - DZ03/04 lvl 31 enemies - DZ05/06 lvl 32 enemies)

Checkpoints (Person in Doorway Icon)

Scattered throughout all of the zones are Checkpoints, these are your entry and exit points to the DZ area. They hold restock points, to rearm medkits and ammunition, and they each have a different DZ vendor who sells guns and gear for DZ credits. (Entrances are 1-way and are also scattered throughout the edges to provide access into the DZ, just not back out).

Safe rooms (Room Icons)

DZ zones 02-06 have their own Safe Rooms, housing another DZ vendor and restock point, similar to the check points. In DZ06, however, the vendor has special High End stock available for purchase solely for Phoenix Credits.

Landmarks (Fist Icon)

These areas are your main locations for finding named, and unnamed, enemies to grind XP and steal their loot. They are also locations for DZ chests, which will give you a guaranteed 2 pieces of Elite gear if you have a DZ Key to open them. The landmarks display on the map in two different colours, Purple if enemies are available to kill, grey if the area has been cleared out.

Extraction points (Arrow Icon)

These are the only locations on the map where you can extract contaminated DZ loot directly to your stash found in Safe Houses and your Base of Operations. Extractions are called in by firing a flare gun which summons a helicopter (after 90 seconds and an assault by NPCs) the Helicopter then waits for 30 seconds before returning to base with or without your gear (there is space for 4 agent’s gear only). Your stash chest has room for a maximum of 30 pieces of contaminated loot before you will need to leave the DZ to clear and sort it. Your DZ inventory has 6 open slots before needing to extract in the DZ, which can be upgraded to a maximum of 9.

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PvP, going rogue and manhunts

PvP is enabled by default, in all areas of the DZ; shooting a non-rogue agent will cause you to turn rogue yourself, marking you to be hunted and killed by all non-rogues.

Turning Rogue

If, or when, you attack another agent (who isn’t marked as Rogue) you are designated as a Rogue agent; you will be marked for all agents to see on the map and given a countdown timer which you have to survive before returning to a non-rogue state.

http://imgur.com/bao4Wac

With each non-rogue agent you kill, your rogue status will increase in tiers which is shown via a dashed circle around the skull. If you are wounded by a non-rogue agent, it will pause your countdown timer until you are no longer taking damage; even a 19 second timer can be a death sentence if you are pursued and unable to find cover.

Tier 1 - Wounding an agent (19 seconds) // killing an agent (90 seconds)

Tiers 2, 3 and 4 - Killing players will increase you through these ranks, increasing your timer with each tier.

Tier 5 (Manhunt) - Once you reach this tier, a server wide notification will be sent out, with a mission to hunt and kill all fireteam members under manhunt status. You will be marked on the map for all to see, and you will have to survive a period of 5 minutes before losing your status entirely.

Returning fire while tier 1-4 will reset your timers to that timers max.

Rewards and drawbacks Obviously, turning rogue presents unique opportunities to steal others DZ loot, currency and keys; you are also rewarded with DZ currency for surviving rogue tiers (which increases depending on the tier survived) however going rogue has it’s downsides.

If killed while rogue, you will currently lose a large percentage of your DZ experience gained; this is a usually in the thousands of XP, costing you hours of grinding, and will take a good few hours to regain through killing AI alone. On the flipside, killing rogue agents rewards you with the XP that they lose, and rogue agents are generally hunted for the high experience gain that comes from killing one.

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Levelling up and staying there

Every kill against an enemy AI will grant you a particular amount of XP, this can be increased by using gear with the ‘Increased Kill XP’ perk. I would suggest stacking any mods, or gear, with this perk as possible when you are looking to increase your DZ rank as fast as possible. The initial DZ ranks will fall away quickly, but can take anything between 30mins-1hr at rank 30 and above to go up 1 level.

Dying will obviously hinder your experience gain, giving you high losses of experience; this includes dying while rogue which will lose you even more experience depending on your rogue tier. Play with your friends, work together to stay alive, and stay safe.

You’ll want to avoid going rogue where possible if you want to ensure you keep your DZ ranks intact; surviving a rogue status will only net you DZ credits, and not XP. However, killing rogue agents will give you a massive XP boost, as you steal XP directly from them generally a few thousand depending on their own DZ rank.

DZ Rank 30 and beyond

So what are the perks of increasing your DZ rank? The vendors sell blueprints, weapons and gear which you can purchase at either level 30 or 50. The vendors inventories reset on a weekly rotation, and each vendor has a different variety of things for sale, it’s worth shopping around.

Level 30

Once you hit this level you will be able to purchase elite (purple) level gear from all the DZ vendors for DZ credits. This is nice to be able to supplement your expanding collection of elite gear, and possibly trade some gear pieces for better ones if you have been unable to acquire any so far.

Level 50

Once you hit level 50, you are able to purchase all of the available DZ vendor gear, including High End (yellow) blueprints, weapons and gear from the DZ06 Phoenix Credit vendor.

Everything offered worth buying at this stage (high end blueprints, etc) are available for roughly 250,000 total DZ credits, the remaining costs a very large amount of Phoenix Credits, which you will find from named enemies/daily missions.

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Final thoughts

The DZ is a fun and rewarding place, accomplishing a lot is easily done with friends in a fireteam of 4; even if that goal is killing every agent around and stealing all their goodies.

SMGs are currently incredible for high-DPS, high stability weapons and a fireteam of SMG wielding agents will destroy most things very quickly. Bolt action sniper rifles are also high damage and long range weapons to pick off high level enemies from a safer distance.

Stock up on consumables, incendiary bullets are particularly useful for stun locking named and high armour enemies, as are flashbang/incendiary grenades. Water also adds 20% extra damage to elite enemies, which in extended firefights can shut down even the toughest of bosses.

Support stations (with the revive mod) are exceptionally good both with a fireteam and solo, as they will revive you if you go down without the need for a teammate to do it for you which will take them out of the firefight.

Make sure to restock whenever possible, and especially if you are starting to get low on medkits. It is also recommended to run 2 different types of weapon in your Primary and Secondary slots, as the same type of weapon pull from the same ammo stash. Make sure to always have a backup weapon with a different ammo type to your primary, so it is always there for you to use in a jam, with ammunition waiting.

Get hunting!

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Useful other threads I have seen

https://redd.it/4a5m2h - /u/Khezekiah - DZ boss map

https://redd.it/4acric - /u/analyticalgaming - DZ Farming map

https://redd.it/4apsmz - /u/NBKResolve - DZ Alternative Farming map

https://redd.it/4afdng - /u/Linkinito - Full DZ XP Table
 
Nice write up there. Ground out a lot of XP today. Think I'm knocking on the door of level 25 now. Once I hit 30...then the baseball card game of collecting high end loot begins.
 
I have not progressed past 19. I have a character specifically for the story while my wife is watching. When she is away I collect stuff, do side missions and of course the dark zone.

I get attacked a lot more as a female character in a purple jacket and purple pom pom benie. I got tired of half assed rogues and started a murder spree. It went well and was satisfying.

LxJco8r
 
Some of my buddies have been finding that other players will purposely step into your line of fire when you're taking on the NPCs just so you'll go rogue for a moment. Then I suppose they can kill you with no penalty and take your shit. That's kinda lame if that's really a common occurrence in the DZ.
 
Some of my buddies have been finding that other players will purposely step into your line of fire when you're taking on the NPCs just so you'll go rogue for a moment. Then I suppose they can kill you with no penalty and take your shit. That's kinda lame if that's really a common occurrence in the DZ.



Had it happen a few times to us. I wouldn't say "common" but it happens. We have a codeword we use and we pretty much just ceasefire and go another direction.

Another tactic now is for two "teams" on party chat. One team will intentionally go rogue by attacking the "other". Then they'll huddle into an easily defensible room. Meanwhile the non-rogue team will block the entrances and try to catch fire from the players trying to kill the rogues, in turn making those other players rogues.

One guy tried to backstab us last night while we were on the rooftop extraction, we had just extracted and were sniping it out with NPCs at the sports store. I don't know if he thought he could get free XP or what, but you figure if there's 4 of us all dressed the same, you'd think twice about attacking. He threw a grenade at two of us, incapped my buddy, put me at like a half bar. Then while we're sitting there all confused at who tossed the grenade he tried to finish my buddy off only to have the remaining three of us hose him down. Dumb.

Another time we had just extracted from near DZ01 West and was heading back to the checkpoint to restock when we got engaged from some guys that just came out of the checkpoint. The took down our point man and then had instant regret when they realized we had a full fire team that was 2-3 levels above them. We made it rain with airburst seeker mines, pulsing turrets. Stupid kids thought they could retreat back into the checkpoint and ended up trapping themselves. We could hear them crying over proximity chat going, "what the fuck" "man this is bullshit!". :rofl
 
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