ScorpioVI
كافر ლ(ಠ&
- Joined
- Aug 15, 2002
- Location
- San Jose & Las Vegas
- Moto(s)
- KTM 990 ADV
- Name
- Alan
- BARF perks
- AMA #: 1076930
Played for about 4 hours last night. Pretty awesome so far but I only did 3 missions and a couple of side jobs.
Los Santos is massive. Took me half an hour to figure out how to get to the airport, made worse by the fact that the unexplored areas of the map is fogged, can't just set a GPS waypoint. Finally ended up finding the right freeway to get there, crashed through the gates (instant 3 star) and jacked a Lear jet. The GTA:SA skill system is back, Franklin can't fly for shit in the beginning, that plane is pitching/yawing/rolling all over the place. It takes 11 minutes to fly the circumference of the island (just tracing the coastline) with the jet throttled down. You get an instant 3 stars when you violate the airspace of the airports, I guess until you officially get your pilot's license. Though the old dirt airstrip from GTA:SA is back (way up north) and you can fly/land there without consequences.
Driving physics is much tightened up compared to GTA:IV. No more floaty boaty feel to the driving, very grounded very tight, although the first few sports cars I jacked felt very twitchy steering-wise. The motos still have that weird upside-down pendulum effect of teetering to one side or another even on the slightest turns. Took a dirtbike up and over Mt. Chilead at night, had a very ADV feel to it because binning that bike up there would've meant a very long walk back to civilization. Came close to hitting a few deer too, very realistic, LOL. Overall I'm very pleased with the driving physics.
Combat is much the same as GTA:IV. The very first mission/tutorial had a COD-type feel of a shooter-on-rails but the controls are pretty intuitive and you should feel right at home if you played GTA:IV.
Los Santos is strangely familiar if you played GTA:SA. The layout is almost the same in some places, and I remember landmarks from GTA:SA that made it's way back to V. The same church, donut shop, stadium, park. That Venice Beach looking area with the boardwalk is almost exactly as it was in GTA:SA. It feels like you're going back to a city you used to live in after several years away, familiar and not at the same time.
I didn't get to spend a lot of time in the wilderness area, but it felt huge. Lots of dirt trails and dirt roads and just... dirt. They did a pretty good job of recreating the CA high desert, it had a very Bakersfield feel to it. The BF Injection is back in the form of an off-road VW Bug, and it flies. Some areas felt like the Oregon coast, a more woody sort of dirty. Loved it, I can see myself wasting hours of my life just tearing up the back country.
All-in-all, I'm very pleased with it so far even though I haven't even begun to scratch the surface. If you loved the previous GTAs, you will not be disappointed.
Los Santos is massive. Took me half an hour to figure out how to get to the airport, made worse by the fact that the unexplored areas of the map is fogged, can't just set a GPS waypoint. Finally ended up finding the right freeway to get there, crashed through the gates (instant 3 star) and jacked a Lear jet. The GTA:SA skill system is back, Franklin can't fly for shit in the beginning, that plane is pitching/yawing/rolling all over the place. It takes 11 minutes to fly the circumference of the island (just tracing the coastline) with the jet throttled down. You get an instant 3 stars when you violate the airspace of the airports, I guess until you officially get your pilot's license. Though the old dirt airstrip from GTA:SA is back (way up north) and you can fly/land there without consequences.
Driving physics is much tightened up compared to GTA:IV. No more floaty boaty feel to the driving, very grounded very tight, although the first few sports cars I jacked felt very twitchy steering-wise. The motos still have that weird upside-down pendulum effect of teetering to one side or another even on the slightest turns. Took a dirtbike up and over Mt. Chilead at night, had a very ADV feel to it because binning that bike up there would've meant a very long walk back to civilization. Came close to hitting a few deer too, very realistic, LOL. Overall I'm very pleased with the driving physics.
Combat is much the same as GTA:IV. The very first mission/tutorial had a COD-type feel of a shooter-on-rails but the controls are pretty intuitive and you should feel right at home if you played GTA:IV.
Los Santos is strangely familiar if you played GTA:SA. The layout is almost the same in some places, and I remember landmarks from GTA:SA that made it's way back to V. The same church, donut shop, stadium, park. That Venice Beach looking area with the boardwalk is almost exactly as it was in GTA:SA. It feels like you're going back to a city you used to live in after several years away, familiar and not at the same time.
I didn't get to spend a lot of time in the wilderness area, but it felt huge. Lots of dirt trails and dirt roads and just... dirt. They did a pretty good job of recreating the CA high desert, it had a very Bakersfield feel to it. The BF Injection is back in the form of an off-road VW Bug, and it flies. Some areas felt like the Oregon coast, a more woody sort of dirty. Loved it, I can see myself wasting hours of my life just tearing up the back country.
All-in-all, I'm very pleased with it so far even though I haven't even begun to scratch the surface. If you loved the previous GTAs, you will not be disappointed.
I'm on PS3
